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Crew:
- Commander (Radio Operator)
- Driver
- Gunner
- Loader
- Loader
Advantages:
- Very good accuracy allows consistent team supporting fire
- Good mobility for an artillery piece, able to relocate and move around the map
- Wide firing arc means minimal aiming resets
- Low shell arc means low shell travel time
- Decent reload speed (Good crew can get below 22 seconds)
Disadvantages:
- Not the best camouflage value
- Low shell arc makes shooting over cover difficult
- Not the best splash or stun, but much better than Pre-9.18
- 5 man crew, no Radio Operator, makes crew transfers to and from SPG to other SPGs in the line difficult
Tank description:
The G.W. Panther is a German tier 7 self-propelled gun.Developed by the Krupp company in 1943 and 1944. A scale model of the SPG was built, but no full-size prototypes were ever produced.It is a good artillery for its tier, with the widest (along with the M37) gun traverse arc of any non-turreted artillery thanks to its limited turret rotation - making it easy to move to new targets without having to move the hull of your tank. The GW Panther starts with the Hummel''s gun, but gets a more accurate and powerful gun once researched. The GW Panther cannot excel in the role of a tank destroyer, as the Hummel did due to its size and lack of gun depression, but it can do the job in an emergency. The GW Panther is decently mobile for a tier 7 SPG, which gives the player a chance to relocate in the event of detection. It is nicknamed "Dracula", due to its Dracula cape-like armour on the rear and side of its gun.The G.W. Panther leads to the G.W. Tiger (P).
Developed by the Krupp company in 1943 and 1944. A scale model of the SPG was built, but no full-size prototypes were ever produced.